
(Gustavo) Procedural Terrain
A downloadable game for Windows
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Generate Procedural Terrains and Level them with a ball. This is an experimental project which is a bit polished. Also IDK why I named it gustavo.
The terrain is formed through a nested for loop and the y position is changed with values generated by perlin noise generator. Users can change colors, height, width and the cells which make up the terrain. Please give it a try and feel free to share ideas on how to turn this experimental project into a game.
| Status | Released |
| Platforms | Windows |
| Author | Nirupam Dey |
| Genre | Simulation |
| Tags | Experimental, Procedural Generation, Unity |
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Click download now to get access to the following files:
GustavoPG.zip 27 MB




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