(Gustavo) Procedural Terrain
A downloadable game for Windows
Download NowName your own price
Generate Procedural Terrains and Level them with a ball. This is an experimental project which is a bit polished. Also IDK why I named it gustavo.
The terrain is formed through a nested for loop and the y position is changed with values generated by perlin noise generator. Users can change colors, height, width and the cells which make up the terrain. Please give it a try and feel free to share ideas on how to turn this experimental project into a game.
Status | Released |
Platforms | Windows |
Author | Nirupam Dey |
Genre | Simulation |
Tags | Experimental, Procedural Generation, Unity |
Download
Download NowName your own price
Click download now to get access to the following files:
GustavoPG.zip 27 MB
Leave a comment
Log in with itch.io to leave a comment.