A downloadable game for Windows

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Generate Procedural Terrains and Level them with a ball. This is an experimental project which is a bit polished. Also IDK why I named it gustavo.

The terrain is formed through a nested for loop and the y position is changed with values generated by perlin noise generator. Users can change colors, height, width and the cells which make up the terrain. Please give it a try and feel free to share ideas on  how to turn this experimental project into a game.

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Click download now to get access to the following files:

GustavoPG.zip 27 MB

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